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The Blind God

To showcase how blind accessibility within a first-person shooter can be improved upon via the use of audio.

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Keep On Track

A showcase of Audio I recorded, Edited and Implemented into an Unreal Engine 5 project using MetaSounds.

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Black Kat

Showcase of audio I created for a 3rd person accessible project.

Showcase of audio I created for JingleJam 2024.

Gibbon Take

Showcase of audio I created for JingleJam 2024.

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